Pokemon dusk horror rpg makerendings6/4/2023 ![]() Well, most serious projects are gonna have custom soundtracks, anyway. ![]() For a genre (JRPG) that historically already has had bombastic music to begin with (for better or worse) this can be a problem. The drawback, on the other hand, is that it does turn the entire experience from start to end into the equivalent of watching brightly flashing colors without a break. When you're composing to sell copies, rather than composing for a specific client, virtually everything has to be the aural equivalent of an eyecatch, and within the first 5 seconds. Even half of the 'sad' themes feel like they're cranked to 11. There are very few points where the OST lets up and takes a breather. My only real gripe in terms of usability is that everything is. Composition-wise, it's solid, albeit not spectacular. My opinion - Production values are top notch.
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